
Computer games design
Thema UGG



An In-Depth Sonic 2 Design Analysis
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5/5

Yooka-Replaylee is an Over-Correction | PostMesmeric
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4/5



But Not What I Needed | Blue Prince Design Study #53
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4/5

Illuminating the Dead | Blue Prince Design Study #52
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4/5




DETENTION! | Blue Prince Design Study #49
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4/5

(Part 4) ANIMAL WELL - Game Designer Plays
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2/5

An In-Depth Mega Man 8 Design Analysis
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5/5

Facing The Final Exam | Blue Prince Design Study #48
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4/5

Les Secrets de Clair Obscur Expedition 33 et Final Fantasy 7 🌟 Guillaume Broche et Naoki Hamaguchi
The Secrets of Clair Obscur Expedition 33 and Final Fantasy 7 🌟 Guillaume Broche and Naoki Hamaguchi
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4/5



(Part 3) ANIMAL WELL - Game Designer Plays
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3/5

What Saved ARC Raiders From Itself?
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4/5

(Part 2) ANIMAL WELL - Game Designer Plays
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3/5

They’re Gone | SILENT HILL f Design Study #10
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3/5

(Part 1) ANIMAL WELL - Game Designer Plays
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3/5




The Architecture of Fear in Halo: Combat Evolved
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4/5

An Over-Analysis of Lies of P Boss Design
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5/5



Cronos: The New Dawn | #1 | Design Longplay
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4/5



KONG QUEST E001 - Blame Yourself Or Cranky Kong
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3/5



Let's Try NextFest Demos ► Live Design Review
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3/5

The Womb of HORROR | SILENT HILL f Design Study #07
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3/5

